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  • Published 7 Sep 2019

View adjusts after reaching movement range

This is a tough one to explain, but I think it could be super helpful...

You know when you get to the "limit" of your movement range in the 3D view? When zooming slows down to a stop. Easy solution right? Just press "." on the num pad to re-center the view on a selected object.

But what if you already have a few objects selected, across a wide range? Then what? Well in Maya things will slow down, but if you zoom far enough you snap into a new range, and you can continue zooming. Super useful! I've had about 100 instances when I've felt this would have come in handy.

If that doesn't make sense I could try to get some GIFs up illustrating my point, but I don't have a ton of time right now. Think about it!

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Development Status: Archived

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rileybrown704
7 Sep 2019

5 Comments

yasharjk

"Auto depth" can be enabled in navigation preferences and can be handy in these situations, give it a try.

2
rileybrown704 Author

* @yasharjk * I've enabled auto depth. It doesn't address the issue outlined above. Can you please give more detail about what this feature fixes?

yasharjk

* @rileybrown704 * auto depth sets a new zoom limit range for object under mouse cursor while zooming. it is useful with far object but doesn't work on empty space. it sets the new zoom range limit by the object depth under cursor.

Lauloque

For zooming, there are two ways to do it in Blender:

  • The standard "zoom view" which you can do by rolling your mouse wheel or using <kbd>Ctrl</kbd><kbd>MMB</kbd> and mimics the zoom of a camera by changing its lenses spacing - which is limited to a certain range.
  • The "dolly view" using <kbd>Ctrl</kbd><kbd>Shift</kbd><kbd>MMB</kbd> which, as its name indicates, performs a "dolly", meaning the camera actually moves in the 3D space without limits.

Good to know.

rileybrown704 Author

* @-L0Lock- * They share the same limit