Sculpt layers
Sculpt layers would be a welcome addition to the Multi-res modifier. Sculpt layers, in a nutshell, are like Edit Poly modifiers for sculpting. It allows you to organise work in layers (similar principle to Photoshop layers) and delete or build upon them with additional layers. Moreover, they can be toggled on and off to preview new work/ organise the work.
This idea was marked as a duplicate of Sculpting layers.
3 Comments
There is already a proposal for this here on right click select. blender.community/c/rightclickselect/vdbbbc/
Yes please!
You can use Shape Keys as a poor man's sculpt layers. Real sculpt layers have to be compatible with a whole bunch of other features in sculpt mode. It is planned. It is difficult. It will take a while.