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  • Published 15 Jan 2021

Hybrid Rendering Tile Splitting

To even further increase Rendering Performance, it would be good if the tiles assigned to the CPU could be split veer further. For example in your Performance settings you have the Tile size set to 512x512, then the Tile that the CPU is rendering gets cut down to 32x32. You could make the 2nd size also a seperate Option. The only problem with this is that Tile stealing would be impossible. But that can be fixed by doing something like Progressive Refine on that Tile and when the GPU wants to take over it finishes the current sample and passes.

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Development Status: Open

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joachimprzibyllla
15 Jan 2021

1 Comment

lsscpp

I think ithis will overcomplicate the tile distribution process. GPU tile stealing already makes a great difference. I have sometimes delays on cpu tiles at 32px. Tile stealing works wonderfully in those cases, I wouldn't go back now