Unicode Character Input〈UTF-8/UTF-16/UTF-32〉
I would like to see support for Unicode Input throughout Blender.
<ul>
<li>Object Names
<li>Text in Text Objects.
<li>Text editor
</ul>
Whenever I switch over to Japanese Input, while in Blender, I get an X across my System Tray Language Icon. It then inputs Latin characters anyway.
I would like to be able to use international character sets the same way I can in this text box.
日本語が好きです。
3 Comments
Professionalism in CG is also about working with english standards. I have tons of non ascii characters in my own language, but I use ascii to avoid bugs.
This would be awesome!
I support a good idea. Here is Korean language add-on. kirumon.blog.me/221530669047 Will it be written in Japanese? Here it is, test it