GIF and Animated GIF Import (and probably Export)
It's sometimes cool to be able to just pick up GIF assets right from Blender rather than first converting to something else can be very useful.The importance of being export is not very high in my opinion, though, it's cool if I could export to it, for the simple examples for use on Twitter and other places.
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For what it's worth, my [Spritify](github.com/Fweeb/blender_spritify) add-on gives you the ability to create animated GIFs.
Thanks! I will give it a try!
I honestly think most people are not going to be using GIF's as a resource, and those that do should certainly be converting them to another format beforehand.
Same for creating/exporting gifs. Better to render an image sequence and use some other software to generate your GIF's, especially as they would have greater controls than you would have in Blender.
Thanks for the insight on this. Yeah, I think it's probably coming from different background on how I use Blender.
As much as I like doing cool stuff with Blender, I often use it as a general business graphic type of settings, as well as converting image sequences into a video with effect and all that, and found this hard way that some of resources that was supposed to be there listed didn't get listed.
Exporting is certainly a lot less important I feel, but just throwing in an idea :-)
On feature that being able to import animated gifs or apngs would be to have animated textures which already have an alpha channel.
Of course this can be achieved by separating an animation into its individual frames, but by having it in one file it saves time.
I'm upvoting, something I've looked into and considered building an addon for, but is nearly impossible. Most existing solutions - including Spritify - require you to install the imagemagick command line tools, which for developers is fine but not good user experience for anyone else. I always render to image frames, but a common thing I then want to do (but end up doing by command line because it's not available in blender) is load the images into the VSE and render it out to a gif. Well, sometimes even when I want to just turn a video file (not 3D at all), it's would be a good alternative to using another program.
I would, however, agree that the time/effort to integrate the accordingly libraries is probably not worth the time that could be used on other features but nonetheless would be something I'd use if available.
The biggest problem is the GIF format itself. Blender has no support at all for indexed color.