← All ideas
  • Published 29 Oct 2017

UV layout for UDIM workflow

Suggestion: At the moment it's only possible (to my knowledge) to layout uv's in normalized 0-1 space. It would be great if there was an option to layout uv's over a custom uv space (min x:0, min y:0 to max x: 4, max y:1 used in this example). This is needed for using UDIM texturing workflow.

UDIM texturing workflow description: The reason for using the UDIM workflow is to get higher texture resolution, since the uv's are layed out over a larger area. Multiple textures are used when texturing. This is standard procedure when working with highly detailed textured assets in VFX.. Please see the attached video for more detailed information regarding UDIM texturing workflow..

youtube.com/watch

1bh7qDr.jpg

100%

Development Status: Open

Upvote 18 Downvote 0
d.bystedt
29 Oct 2017

5 Comments

pipeliner

it's in MASTER, right????

momotron2000

UDIM is coming in 2.81!

hansberickson

I vote this comment up

ferferferran

i totally agree.

d.bystedt Author

One more thing. There should be an option for making so that each geo island always end up on the same udim space.