UV layout for UDIM workflow
Suggestion: At the moment it's only possible (to my knowledge) to layout uv's in normalized 0-1 space. It would be great if there was an option to layout uv's over a custom uv space (min x:0, min y:0 to max x: 4, max y:1 used in this example). This is needed for using UDIM texturing workflow.
UDIM texturing workflow description: The reason for using the UDIM workflow is to get higher texture resolution, since the uv's are layed out over a larger area. Multiple textures are used when texturing. This is standard procedure when working with highly detailed textured assets in VFX.. Please see the attached video for more detailed information regarding UDIM texturing workflow..
5 Comments
it's in MASTER, right????
UDIM is coming in 2.81!
I vote this comment up
i totally agree.
One more thing. There should be an option for making so that each geo island always end up on the same udim space.