Dynamic bone size
Please allow drivers to be added to "head" and "tail" positions. I am rigging a procedurally generated character, and need to be able to dynamically and procedurally place the heads/tails of each bone to match the model.
With geo nodes becoming more popular, this will become a much needed feature.
4 Comments
Why not get rid of bones altogether... simply have joints. IMHO that would be better.
Bones aren't just for joints... they are used for morphing facial features, and other stuff.
You pretty much missed my point.
Clearly. I took your words to mean exactly what is stated.
Either you're talking about Blender getting rid of bones, which is what I was replying to. Or you're telling me to not use bones... which isn't reasonable, as everyone requires them for animation. If you can build a posable rig without bones, I'm listening.