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  • Published 2 Aug 2019

Particle System Slots Improvement Ideas

just small things that should be there.

  • the option to drag around the order of particle system slots on a single mesh.

there is invert the order and some displayed/not displayed filter but no arrows to move one particle system slot above the other. Renaming Systems slots and changing the actual underlying particle system seems stupid compared to an arrow to move it up or down the list or even drag and drop

  • when deleting a particle system slot the cursor should stay close to where it was when the deleted system slot was selected

When trying to delete from the middle of a huge stack most related slots are close to each other, so just pressing the minus button to delete like 5 systems out of a stack of 20 when you know where the cursor will jump next is easier than hitting the minus button and selecting the next one again.

  • when adding a new particle system slot and chosing an existing system the seed is not copied. Is this a bug or expected haviour? I'd have expected to also have the seed of the source system. When duplicating the system with the slotname the seed stays though.

  • the preview lines of the current mesh's particle system length on the timeline is useful, it would be even more useful when the currently selected particle system slot would be shown in another color, the usual "selected orange" would fit

small things, please don't tell me this will be irellevant with particle nodes, this would be very handy actually.

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Development Status: Incomplete

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TripTilt
2 Aug 2019

1 Comment

jason

This is multiple proposals. Please separate them into individual posts so they can be discussed and voted upon independently.