Fill holes node for geometry
There's no way to do some mesh cleanup in geometry nodes that is possible to do in edit mode. Same applies to recalculate normals.
And from my knowledge of geonodes recreating the algorithm of fill holes in blender isn't straight forward at all. There's no proper ways to find loops :s
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Can't you select an edge of a hole and press Shift+G and use "Amount of Faces Around an Edge" to select all loops? Then press F to fill them?
Is something like this possible with Geonodes?