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  • Published 23 Sep 2026

Multiline Text Widget in Geometry Nodes Modifier Panels

The new Multiline Text Widget (introduced in 5.2) needs to be exposed in the Modifier panel when a Geometry Nodes group has a String input socket.

Right now, any text that needs line breaks requires a workaround: using a placeholder character (like | or \n) that gets replaced by a Special Characters node's Line Break output inside the node tree. Not ideal.

Implementing "reading a Text Block" (something that it's being worked on here ) makes it necessary to either keeping a Text Editor open in a corner permanently, or switching one of the currently open Editors to the Text Editor every time you need to edit a line break.

The widget itself already exists and is used in several other places across the Blender UI. The VSE already exposes it for Text Strip properties. It would simply be a matter of consistency to bring it to the Modifier panels too.

This would be especially useful for paragraph animations built with Geometry Nodes, where the text content changes frequently during iteration and switching editors each time creates unnecessary friction. It's not a request for Markdown support, rich text, or syntax highlighting (which would be great in their own right), but just for the multiline input widget that already ships in Blender, applied to String sockets in modifier panels.

multiline-text-widget_mockup.png

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Development Status: Open

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andycuccaro
23 Sep 2026

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