Average scale node (vector math)
It will be great to have an operation over a vector such as
(X * Y * Z) ^ (1 / 3)
Actually I have to separate XYZ then multiply twice then cube root
Or (more advanced as it takes the whole affine transform) create a matrix then determinant then cube root.
This may be used as a scale average value, for use to shading instances produced by GeometryNodes at different scales, for case.
Actually a vector connected to a scalar is averaged (X + Y + Z) / 3. This is analog but in a logarithmic space.
Thanks for this great software suite.
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