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  • Published 22 Apr 2023

Linked import localization

Linked Import resets the localization.

But when batch Linked Import, all imported objects are at the same place, destroying the scene.

So when batch Linked Import, would be good to respect localisation of each objects, relative to each other.

A concrete problem case : z-anatomy. Big file. So just cp Startup.blend duplicated.blend is resource space consuming. So the idea of Linked import. But the doing this, it imports more than 100 objects all centered on origin point, destroying the scene.

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moueza
22 Apr 2023

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