Transform Eevee Next into a Genuine Real-Time Renderer!
Currently, Eevee is often described as a real-time engine, but it lacks real-time anti-aliasing, shadow blurring, ambient occlusion, and reflection denoising. When setting up a scene and attempting to play an animation in the viewport, the overall experience is negatively impacted by an outdated and subpar sampling solution. Many modern real-time renderers have moved away from such limitations, even as far back as almost a decade ago. Given the advancements in mainstream hardware and available funding, it would be highly desirable for the next iteration of Eevee to embrace a more immersive and authentic real-time rendering approach.
5 Comments
"make it faster" isn't really a feature proposal.
First you should ask for 3 more programmers dedicated exclusively to working on Eevee.
I thought eevee was always described as semi-realtime.
It is real time as in the technologies used are those of real time rendering, but performance-wise it isn't.
Eevee is currently being redesigned. (Eevee Next).
As to what other rendering engines do in real time, this is usually a comparison to something like Unreal that is not applicable to a DCC production requirement.