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  • Published 8 Aug 2023

Transform Eevee Next into a Genuine Real-Time Renderer!

Currently, Eevee is often described as a real-time engine, but it lacks real-time anti-aliasing, shadow blurring, ambient occlusion, and reflection denoising. When setting up a scene and attempting to play an animation in the viewport, the overall experience is negatively impacted by an outdated and subpar sampling solution. Many modern real-time renderers have moved away from such limitations, even as far back as almost a decade ago. Given the advancements in mainstream hardware and available funding, it would be highly desirable for the next iteration of Eevee to embrace a more immersive and authentic real-time rendering approach.

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Development Status: Open

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8 Aug 2023

5 Comments

Lauloque

"make it faster" isn't really a feature proposal.

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thinsoldier

First you should ask for 3 more programmers dedicated exclusively to working on Eevee.

Omer-Almadani

I thought eevee was always described as semi-realtime.

Lauloque

It is real time as in the technologies used are those of real time rendering, but performance-wise it isn't.

thorn

Eevee is currently being redesigned. (Eevee Next).

As to what other rendering engines do in real time, this is usually a comparison to something like Unreal that is not applicable to a DCC production requirement.