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  • Published 28 Oct 2025

Expose Attribute node Name socket in Material Editor

Expose the attribute node's name socket in the material editor so you can dynamically set it from geometry nodes. In this example you could sample many UVMaps onto a single mesh without having to create a new attribute node for each map.

Screenshot1.png

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Development Status: Open

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vaughmj1
28 Oct 2025

1 Comment

samueloates

That would mean using the string socket which technically isn't supported by shader nodes, but it can work as shown with the principled volume node.