3D connexion mouse
Hello, Is there some chance in the future to implement correct support of 3d mouse?
Some implementation in blender is now, but it is strange and unusable: 3dconnexion.com/forum/viewtopic.php
Edit: 3D mouse is now usable. Mark this closed, plz.
5 Comments
You're going to have to be a lot more specific when it comes to what you mean by "correct support". Ideally, folks shouldn't have to dig through forum posts to get your full suggestion. Do you mean including an option to transform selected objects rather than the viewport camera... or something else? How would you suggest it should work?
* @Jason van Gumster *
Thank you for your replay. Yes, as you wrote and as is written on mentioned link - required behaviour is: modify view as common mouse does. Provide standard behaviour for artistic work with 3d-mouse device, as their manufacturer promise, as he teach in his tutorials and as professional modellers can use.
Current behaviour: you turn mouse, and everything disappear. What is it good for?
* @Jason van Gumster *
Also necessary to note: Only the one, who has some practical experience with 3d-mouse can grasp this topic. It can not be explained in theoretical text.
I have also a unused one laying around ... bad buy.
I had this great disappointment also