Map Mesh Deform Modifier to Armature
When using a Mesh Deform modifier it would be handy if we could weight the driven mesh to the armature deforming the bound mesh.
It would be a great intermediate step when rigging a complex mesh.
When using a Mesh Deform modifier it would be handy if we could weight the driven mesh to the armature deforming the bound mesh.
It would be a great intermediate step when rigging a complex mesh.
2 Comments
This is already possible. Just put an armature deform modifier on the mesh cage.
* @Josephbburg * No I mean that you actually apply the cage meshes Armature to the deformed mesh, so that you can actually remove the Mesh Deform modifier and have the same results. This will be very useful in game development where game engines don't have Mesh Deform modifiers, so this can be a mechanism to easily repurpose rigs onto similar meshes (I know there is a weight transfer operation, but this will yield better/more consistent results with less fuss).