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  • Published 14 Nov 2025

Auto normalize by default

I almost always have to click "Auto normalize" each time I weight paint. I'm no pro at rigging but if in most case we click the option it would be best to have it as default. An easy fix that would be nice, what do you think ?

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Development Status: Open

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groslaine
14 Nov 2025

4 Comments

Lauloque

Weight paint is just a way to make vertex group with painting tools. And vertex groups are used for many things where Autonormalization would hurt.

It makes sense when those groups are used as deform influences for the bones of a rig. But AFAIK that's pretty much the only frequent use case where it's needed?

For anything else I can think of (influence areas for modifiers, scatter zones in geonodes, physics properties weights, selection presets, ...) it would be harmful and create data loss, while forgetting to enable autonormalization when painting for deform groups is easily fixable by hitting Normalize operators.


That being said, we have task-oriented workspaces, and properties can have different values across workspaces.
We don't have a rigging workspace (that could be a nice addition later), but maybe we could have autonormalization enabled in the Animation workspace already.

groslaine Author

Yes you might be right. Or the auto normalize activated by default when you are going into weight paint with an armature and object selected. That way we are "sure" it's for rigging

1
Enord

TIL that auto normalize only affects groups assigned to a bone, so there should be no issues with turning this on, in fact it's planned as part of the new weight paint defaults . Documentation link

1
Lauloque

Oh boi indeed! And many other QoL changes are planned too, that's amazing. Thanks for sharing!