Uniformity
1 - Re meshing is available in sculpt-mode, why is is not in Edit mode either.
2 - The modifier remesh do not have the options preserve Volume and Attributes, fix poles present on the remesh available in sculpt mode, but has Blocs, smooth and sharp methods remesh in sculpt mode does not have. But agree that voxel remesh produces a most cleaner mesh and no non manifold edges.
3 – Remesh is not available as a geometry node,even thou cascading Mesh to Volume and Volume to mesh seem to be equivalent to remesh voxel.
4 -Shrink Wrap is not available as a geometry node.
2 Comments
Points 1 and 2 would be nice to have, point 3 was in development as part of a GSOC project a few years ago, but never made it to main, point 4 is just a geometry proximity node alongside a set position node (you can find tutorials online, create a node group and mark it as an asset for easy reuse in other projects)
I discovered also that there is section remesh in data where there is a Quad button available. A great way to remesh with many interesting options. Should be available in the Modifier and in sculpt mode.