Simplify Math Nodes by Unifying Data Types
As a Blender4.4 user, I feel Geometry Nodes could be simplified by reducing redundancy without losing functionality.
Currently, Geometry Nodes offer a very large number of nodes, and the list keeps growing.
For example, there are four separate math nodes:
These nodes all share the same structure and logic, differing only by input/output data types.
This results in redundant entries and an increasingly deep or cluttered Add menu.
Suggestion:
Unify all math-related nodes into a single “Math” node, with a data type selector that allows switching between Float, Vector, Integer or Boolean.
This would work similarly to the “Mix” node, where users can select between Float, Vector, or Color.
I also think it might be useful to add a data type selector for each input, allowing for more flexible mathematical operations. Of course, this is just a personal suggestion, and I understand that the developers may have additional considerations.
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