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  • Published 4 Nov 2025

Simplify Math Nodes by Unifying Data Types

As a Blender4.4 user, I feel Geometry Nodes could be simplified by reducing redundancy without losing functionality.

Currently, Geometry Nodes offer a very large number of nodes, and the list keeps growing. For example, there are four separate math nodes: 32aefbba7b71bddb76d9e045ee4a55c0.png These nodes all share the same structure and logic, differing only by input/output data types. This results in redundant entries and an increasingly deep or cluttered Add menu.

Suggestion: Unify all math-related nodes into a single “Math” node, with a data type selector that allows switching between Float, Vector, Integer or Boolean. This would work similarly to the “Mix” node, where users can select between Float, Vector, or Color. 2d163cb6955db9fa10e79a402ae33466.png 7225f9612a11f0744e15b048613b48e4.png

I also think it might be useful to add a data type selector for each input, allowing for more flexible mathematical operations. Of course, this is just a personal suggestion, and I understand that the developers may have additional considerations.

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Development Status: Open

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user762
4 Nov 2025

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