Cycles renderer supports shader to rgb node feasibility
I really want to know whether the Cycles renderer can support the shader to rgb node in the eevee renderer. Is it feasible? If so, how long will it take to use it?
I really want to know whether the Cycles renderer can support the shader to rgb node in the eevee renderer. Is it feasible? If so, how long will it take to use it?
2 Comments
It's well explained here why it's not feasible.
Basically, to achieve an effect like this while using Cycles renderer, the proper domain for accomplishing it is the compositor, not the shader.
theres already a somewhat fix with the development of NPR for 5.0