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  • Published 29 Oct 2017

Render Slot layer pass as a image texture node

For some quick testing it would be nice to be able to have access to the render slots as a way to choose between rendered images, as an input for compositor nodes.

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Development Status: Open

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peter_boos_
29 Oct 2017

2 Comments

jason

How would the controls for this work? Are they in the Render Layer node? Render Slots are typically targets... outputs. How would use use them for input?

Including a mock-up image or two would be a big help.

peter_boos_ Author

I'm thinking of this when rendering you can change layers for testing purposes. ea render with 100 samples or 50, or a different light setup etc; it might be nice to keep those render results around to be used (again) in compositor, without a need to re-render it again. Handy in those cases of tweaking to get the best compositor results.