Render Slot layer pass as a image texture node
For some quick testing it would be nice to be able to have access to the render slots as a way to choose between rendered images, as an input for compositor nodes.
For some quick testing it would be nice to be able to have access to the render slots as a way to choose between rendered images, as an input for compositor nodes.
2 Comments
How would the controls for this work? Are they in the Render Layer node? Render Slots are typically targets... outputs. How would use use them for input?
Including a mock-up image or two would be a big help.
I'm thinking of this when rendering you can change layers for testing purposes. ea render with 100 samples or 50, or a different light setup etc; it might be nice to keep those render results around to be used (again) in compositor, without a need to re-render it again. Handy in those cases of tweaking to get the best compositor results.