Specular map export with gLTF
Hi, whether it would be possible to add an addon or a new node that would export specular map in gLTF. At this moment it only exports diffuse and normal map...in blender 2.79 there is an addon which supports exporting specular maps after connecting in this way (photo 1). Yes, something is exported when connected but unity does not automatically connect it and it is not a specualar map
6 Comments
Build-in gltf addon is made and maintained by UX3D and Julien Duroure, with support from the Khronos Group, Mozilla, and Airbus Defense & Space and not by Blender Fundation.
So for feature request for that You should write to them.
github.com/KhronosGroup/glTF-Blender-IO
* @Pawel Piotrowski * It is possible, but the gLTF exporter in blender 2.8 is built in as default so it would be good to refine it. In 2.79 it is actually an addon that doesn't belong to Blender Foundation
* @arteam132 * Official Bender docs:
You can link there this proposal to let them know that there is actual demand on that feature, cause this have some upvotes.
Specular texture can now be exported/imported since a few releases :)
BTW Textures could be grabbed from EEVEE's Specular BSDF image inputs
* @Pawel Piotrowski * Yes, but when exporting as .fbx, textures are not exported to the .fbm folder.