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  • Published 15 May 2019

Specular map export with gLTF

Hi, whether it would be possible to add an addon or a new node that would export specular map in gLTF. At this moment it only exports diffuse and normal map...in blender 2.79 there is an addon which supports exporting specular maps after connecting in this way (photo 1). Yes, something is exported when connected but unity does not automatically connect it and it is not a specualar map

gLTF_pbrSpecGloss- NODE_cycles.png

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Development Status: Open

Upvote 5 Downvote 1
arteam132
15 May 2019

6 Comments

zuorion

Build-in gltf addon is made and maintained by UX3D and Julien Duroure, with support from the Khronos Group, Mozilla, and Airbus Defense & Space and not by Blender Fundation.

So for feature request for that You should write to them.

github.com/KhronosGroup/glTF-Blender-IO

1
arteam132 Author

* @Pawel Piotrowski * It is possible, but the gLTF exporter in blender 2.8 is built in as default so it would be good to refine it. In 2.79 it is actually an addon that doesn't belong to Blender Foundation

zuorion

* @arteam132 * Official Bender docs:

* Contributing: * This importer/exporter is developed through the glTF-Blender-IO repository , where you can file bug reports, submit feature requests, or contribute code.

Discussion and development of the glTF 2.0 format itself takes place on the Khronos Group glTF GitHub repository , and feedback there is welcome.

You can link there this proposal to let them know that there is actual demand on that feature, cause this have some upvotes.

julien.duroure

Specular texture can now be exported/imported since a few releases :)

zuorion

BTW Textures could be grabbed from EEVEE's Specular BSDF image inputs

arteam132 Author

* @Pawel Piotrowski * Yes, but when exporting as .fbx, textures are not exported to the .fbm folder.