"Time" node for Cycles Materials.
I propose apply the composer's Time node* to the materials system too. It will be very useful to create animated materials, easily and fast. Special for grow textures and abstract effects. Ex: Animate the roughness of a glass material, or the intensity of a voronoi texture that seems like an alien egg breaking its shell.
Enclosed is my paint master race.
3 Comments
I think this is actively bad - yet another time 'thing' that's inaccessible from the dopesheet or curves editor, making retiming scenes error prone and difficult. I'd actually suggest removing or depreciating the time node from the compositor, for the same reasons
Would love to see this one!
In spanish (?