Easy way to add Slow Parent in blender >4.0
5 Years ago, when blender 2.8 was released among thousands of new things, some had to go like Slow-Parent as it wasn't compatible with new depsgraph projects.blender.org/blender/blender/issues/55026
This little checkbox would allow to parent an object and "ease" out its parenting (just like the Stabilize stroke behave)
It would allow to easily create intricate animation that would be hard to do with python scripting / drivers (as it's always hard to solve quaternions)
I know blender now supports simulation in geometry nodes, that would allow to reproduce this, but not everyone is fluent with attributes / field paradigme.
This post aim to address this current lack into blender, in the end I wish this slow parent could come back, maybe in blender vannilla with others asset bundles or accessible easly with extensions platform as it could be usefull not only in motion-design but also many others field of blender, here are two other examples of use-cases :
Simple-suspensions system:
Camera smoothing without having to fight with decimate/gaussian-smooth in curve editor:
meta issue, video processing...
The gifs are in waiting for processing, this will remain until I found a solution to display them, but it's hard as they are with name that look like that :
{media RBmY}
Adding the tag

or

or

doesn't help to display the gif :(
.
This meta issue will be edited-out of my proposal once i've found a solution, it's currently discussed here :
blender.community/c/rightclickselect/60gbbc/
and here :
blender.community/c/rightclickselect/jCdbbc/
2 Comments
I think it would be great to have it back
It seem that the gif are visible once published (could you confirm me this, and... tell pablo it's weird it remains video processing when in draft mode)