Turning Shadow Casting for lights in one rendering engine should change the setting in the other engine
Since I can't constantly use Cycles for viewport tweaks, I like to use Scene Lights/World in the Material Preview Mode. If I go to a light and turn off shadows, it will turn it off for Cycles rendering, but since the viewport is using Eevee, it doesn't change the shadow casting. To fix this, I have to set my rendering engine to Eevee, disable shadow casting on the light, then switch my engine back to Cycles. Since the setting does the same thing in both engines, then is it possible to have the setting changed at the same time for both engines?
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This was tackled as part of the 4.2 release.