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  • Published 15 Oct 2016

Affect at nearest vertex . Equal intensity in depth.

I suggest a couple of options for adjusting the brush modeling behavior. ·Affect at nearest vertex (or acting on the perimeter): Makes possible to sculpt when brush centre is over the background and brush perimeter over model surface. Currently it is necessary that the center of the brush on the mesh, and in some cases causes a sudden interaction. ·Equal intensity in depth: keep pressure intensity across depth like a cylindrical brush projection.

I think with these options could best deform models with "Grab Brush" and best cut with "Snaque Hook". Proving the configuration of this thread, blenderartists.org/forum/showthread.php I've realized that you can only cut objects relatively flat, but with the cylindrical projection of the brush may be cut or contour any object.

IbsvIi5.jpg

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Development Status: Open

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albertdearias
15 Oct 2016

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