[Request] Exporting Eevee materials to Unity/Unreal
Cycles is path tracer so materials can't be ported over to Unity/Unreal engine. This is request for integrating export ability for Eevee engine materials to Unity/Unreal in Blender 2.8 if it's possible.
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Blender 2.8 target is to have cycles materials reproduced as closely as possible in the viewport. Afaik the approach will be as compatible as possible with Unreal engine 4 shaders, to keep a grip on industry standards