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  • Published 27 May 2024

Better tools for vertex painting

Vertex painting is a great part of visuals in game development (it's used a lot for masking, for example). Blender could really benefit from better vertex paint tools, mainly concerning painting different channels, like Alpha (which is currently very hacky).

Thank you in advance!

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Development Status: Open

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kojiro
27 May 2024

2 Comments

This is more like "make things better" generic request. It would be better to pinpoint out some specific issues with current system. Like the thing about painting alpha values - although vertex alpha painting too has already been requested something like five years ago.

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Lauloque

When it comes enhancing the UX when dealing with vertex color's Alpha, there are already quite old proposals that do give more substance to what is lacking and ideas to make it better, I highly suggest you joind the discussions there first:

If you have more ideas, please edit your proposal to detail exactly what is lacking, and how you see it being implemented into Blender. As @ezez explained, just posting "make it better" doesn't help in any way. You are more likely to get the ball rolling by being precise, making mockups, showing potential solutions. That's what a proposal is all about.