Normal Maps / Bump Maps in Solid View / Workbench
Is it possible to have Normal Maps / Bump Maps to affect the look in solid view or workbench? Because that would be nice, Perhaps it should be a On/Off Toogle in the render settings in workbench if it is possible.
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While it would be nice to test out normal mapping on matcaps in a pinch, it feels like clutter IMO. Normal maps are a game-ready shading feature, workbench should be limited to geometry inspection, not shading previsualization.