Direct Boolean with standard shapes ,Curves and other Sculpt-Objects
If you know Box-Cutter. It would be nice to have analouge features of boolean operations within the scultp room. This will bring a lot more flexibillity for hard surface sculpting. I want quickly cut out, create or split objects with shapes, curves or other objects. Also it would be nice to have the possibillity to undo a cut with a shape or Curve. Therefor a layer system and or specific redo by shape of the cutted object is necessary I guess. Behaviour:
- First you draw your shape (click drag) Rect, Elipse, Bezier-Curve. After releasing you move your mouse to difine the depth of the cut.
- Second draw your shape over the previouse cut out region to make a specific redraw
2 Comments
I believe that it will only be possible when/if something like the manifold boolean library is implemented in blender... See: devtalk.blender.org/t/2024-03-19-sculpt-paint-texture-module-meeting/33869/6
Or if they decide to finish the openvdb voxel implementation and add the missing boolean capabilities..
Yeah, I think the most priority in sculpting should be rework the engine especially for performance. I guess the feature mentioned could be done as is but I would also prefer a better voxel engine.