Make Active Object After Box Select
I have noticed when box selecting in Blender 2.80 - the object is that you box select, get selected, but not set to be the active object. So when I have a lamp selected, then I box select over some mesh objects and want to go into edit mode, it doesn't allow that since the active object is still the lamp.
Here is the issue as a GIF - gfycat.com/IdealFilthyEnglishsetter
3 Comments
For a person transferring for Maya the box selecting & having an active something different than what just marked is frustrating when animating. There could be a toggle for this functionality to make active the fist object in the selected ones list.
What should happen if the user box selects multiple objects? They can't all be active.
@Jason van Gumster: For sure, but then possibly the first object in the list of box selected objects?