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  • Published 20 Sep 2021

Improve Corrective smooth modifier by implementing DDM (Virtual bones)

This implementation would affect the character rigging, reducing the required time for correcting mesh deformations with key drives or weight paint.

This is an updated version of the smooth corrective modifier that was implemented in 2015.

youtube.com/watch

binh.graphics/papers/2021s-DDMC/

binh.graphics/papers/2019s-DDM/

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Development Status: Open

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traslev
20 Sep 2021

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