Vector math node for compositor
So what always bothered my, is that we have a vector math node in the shader and geometry nodes editor but not in the compositor, meaning that when doing maths with the rgb channel i always have to seperate the channels and then the math operation then combine again, which for large node setups can become quite tedious.
So my idea is very simple and easy to implement: bring the vector math node over to the compositor.
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A pull request was recently created on this topic : projects.blender.org/blender/blender/pulls/135300
😕
I know this is old, but bumping this. For render passes, this would be so useful and intuitive.
You know a Right-Click select proposal getting actually implemented is like winning the lottery -it is theoretically possible but usually the devs are just way to busy to even check this page. So unless an idea has hundreds of upvotes it's probably just going to stay here.
Forever
Any news on this? It's not only about consistancy, the addition of the position pass opens new possibilities that are obstucted by te absence of vector math in the compositor.