The material system uses vertex weight to control the material conversion.
The modifier in the video disappears using weight control,... If you want the edge effect, such as being burned and disappearing.. If the material system can use the weight as the mixing coefficient to carry out complex control, such as the disappearance of the foot to the neck and then the disappearance of the hands and the head, this order of priority. Most of the relevant tutorials are simple controls, and the tutorials take a long time. If the use of geometric node production is too complicated and has poor universality.
This is very necessary for the deformation of clothing and the conversion of materials.Manual weight drawing will be much faster, and the priority can also be controlled.
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