Point mesh to 3D cursor
A funktion in the Snap menu ( Shift S ) to point selected mesh to the 3D cursor, like the track constraint to the 3d Cursor.
In the viewport you place the 3d cursor where you want it to be, and with the shift s pie menu you can select the option align to cursor, where based on the transform orientation, the Z axis of the selected mesh now points to the 3D cursor.
In the Options menu you can change the allign axis to x,-x, y, -y, z, -z. Just like the track constraint but a one time thing
1 Comment
Seems not to be a workable solution if it isn't at the Object level - at the Mesh level, all of the selected would then do what, collapse to the cursor?