Non-destructive Modifier for Randomize vertices
EDIT: Turns out Blender can already do this with another methods (explained in comments). Thanks!
In Blender, you can go into edit mode for a 3d mesh and randomize the position of its vertices. This makes objects look more imperfect, which makes it look more real.
docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/transform/randomize.html
I'd like to have this in a non-destructive modifier that randomize the verts, but not permanently, unless I apply the modifier. Like a subdivision surface modifier.
3 Comments
You are looking for the displace modifier.
With a noise texture
You're right. Thanks!