Smooth blending of different material instances
Right now the only way to blend multiple materials smoothly is to bring all the textures into one material and use mix-color or mix-shader to blend between them
if i pass the same image in geometry nodes the selection is face based so the transition is blocky
Its time consuming to change a material later on, messes with the flow of asset manager's quick drag drop functionality,
It would be nice to have a setup where Image or color attributes can be used to smoothly blend between different material instances
3 Comments
Nope
Thanks for this usless comment
This proposal is linked to Layered Texture Painting. Anyone whos interested in, please check it out: devtalk.blender.org/t/layered-textures-design-feedback/23092
It is not linked. You are asking for interpolation methods for discrete materials.