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  • Published 11 Dec 2022

Smooth blending of different material instances

Right now the only way to blend multiple materials smoothly is to bring all the textures into one material and use mix-color or mix-shader to blend between them

if i pass the same image in geometry nodes the selection is face based so the transition is blocky

Its time consuming to change a material later on, messes with the flow of asset manager's quick drag drop functionality,

It would be nice to have a setup where Image or color attributes can be used to smoothly blend between different material instances

help.png editor.png

50%

Development Status: Open

Upvote 2 Downvote 2
v_prime
11 Dec 2022

3 Comments

modormoder

Nope

bicukow

Thanks for this usless comment

This proposal is linked to Layered Texture Painting. Anyone whos interested in, please check it out: devtalk.blender.org/t/layered-textures-design-feedback/23092

modormoder

It is not linked. You are asking for interpolation methods for discrete materials.