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  • Published 28 Apr 2023

Volume- or Surface-Point-Tesselation (Mesh Creation)

Node for generation of tesselation-structures based on points on surface or points in volume. So instead of the available tesselation-node (which alters an already defined mesh), this node would use the random, poisson-disk- or grid-based points in a volume or on a surface and generates new edges and faces (=a new triangulated) mesh. SnapCrab_NoName_2020-5-4_16-11-30_No-00.png

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Development Status: Open

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simhar
28 Apr 2023

1 Comment

bestelix

Yes please! I always missed the 3dsmax Subdivide modifier (not to be confounded with blender Subdivision) which: "In addition to simply refining the mesh, the Adaptive and Variable Curvature algorithms in particular tend to produce a high-quality triangulation, consisting predominantly of roughly equilateral triangles. Remeshing via the Subdivide modifier can be helpful in obtaining a well-conditioned input mesh for complex geometric process operations, such as the retopology operations". Source: 3ds max documentation. help.autodesk.com/view/3DSMAX/2024/ENU/

I use this to convert CAD generated meshes to a good triangle distribution so they can be then automatically retopologized or optimized with excellent quality.