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  • Published 4 Nov 2020

Sub Waves option for Ocean modifier

Currently, the only way to have different sizes of waves and avoid tiling with the ocean modifier, is to bake different ocean maps and combining them as vector displacement in a shader ( youtube.com/watch ). My proposal is to avoid this by adding an option called "Sub Waves". which indepently of how many tiles we choose to have, it will add a second layer of waves that covers the whole ocean, avoiding to be tiled and adding difference in the waves. The options would be similar to the ones of regular waves, like scale, choppines etc., and a seed option to change the displacement position of the sub-waves.

Screenshot_5.png

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Development Status: Open

Upvote 32 Downvote 0
slowk1d
4 Nov 2020

5 Comments

andreasng

Nice idea.

peter.boos

Maybe this addon is aged, and we should now do this in shaders ?. For cycles we have now this experimental displacement option which would be nice for horizon distances, the renders might be faster as the gemotry can then be more simple ?.

lsscpp

* @peter.boos * yes. Actually somebody already asked for an Ocean Displacement Texture, with the same settings of the modifier.

1
peter.boos

* @ Lsscpp * isnt this something the commnunity can make (its november)

lsscpp

wouldn't subwave resolution be relevant? how much resolution you would need to avoid repetitions?