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  • Published 14 Sep 2019

Undo is too slow

I kinda hope I'm the 1000th person to mention this so it'll get removed and marked as 'stop annoying us with this request already'. But... seriously, 10-20 seconds for an undo? Never in my days of using 3d software has this been the case with the exception of maybe doing a heavy operation that in itself took a few minutes to calculate. Udoing something like that, fine, it's a one off. But I have a scene that's got two lights, half a dozen meshes, at 3m polys and each undo (like moving an object) takes a good ten seconds. I can get it down to 3-5 seconds if I'm in solid viewport shading mode or wireframe.

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Development Status: Open

Upvote 8 Downvote 3
andywalshart
14 Sep 2019

3 Comments

ochabrand

has there been any news on updates to Undo for 2.81? is it planned for that release or another one in the future?

testure

why hope you're the 1000th person, just search here or google it and know the answer for sure (which happens to be yes). they've even re-prioritized long-awaited features to solve the issue.

radi0n

They working on it! Just w8 like others