Low Poly Proxies for Edit mode
Viewport performance tanks when dealing with meshes over a million faces. Would be nice to have a proxy version of the mesh to be able to make changes to geometry in realtime or at least faster than having to wait a minute for your pc to respond. Also when handling the uv's my pc just gives up at entering edit mode and unwrapping a 10+ poly model. Kinda like how the multi res modifier works but some form of automating it for all meshes that don't start with a low poly count.
2 Comments
It's not a proxy mesh if you use it to modify the final high poly model. It sounds like you describe a multires modifier but starting from the high poly instead of the low poly.
generate proxy mesh by which algorhytm? is there any universal?