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  • Published 23 May 2025

Low Poly Proxies for Edit mode

Viewport performance tanks when dealing with meshes over a million faces. Would be nice to have a proxy version of the mesh to be able to make changes to geometry in realtime or at least faster than having to wait a minute for your pc to respond. Also when handling the uv's my pc just gives up at entering edit mode and unwrapping a 10+ poly model. Kinda like how the multi res modifier works but some form of automating it for all meshes that don't start with a low poly count.

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Development Status: Open

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jackrocky2213
23 May 2025

2 Comments

Lauloque

It's not a proxy mesh if you use it to modify the final high poly model. It sounds like you describe a multires modifier but starting from the high poly instead of the low poly.

321doker

generate proxy mesh by which algorhytm? is there any universal?