Cavity node
I think that adding such a node in material editor in addition to AO would make it easier to create more realistic materials. Especially since it has already been implemented! devtalk.blender.org/t/cavity-node/10718
I think that adding such a node in material editor in addition to AO would make it easier to create more realistic materials. Especially since it has already been implemented! devtalk.blender.org/t/cavity-node/10718
20 Comments
YES please !
* @azagwen * A year has passed! Nobody needs it! We could have super handy texturing!
Bumping this again. This would be useful to have. Would make some great shaders.
* @keen * Quixel already implemented this in the mixer without baking map.
I posted a similar topic and I agree that we 100% need this in Blender, both in eevee and Cycles. Material creation would get a serious upgrade if we get this in eevee specifically.
blender.community/c/rightclickselect/PXdbbc/
* @hubertekvall * the main thing is that this has already been implemented and they only need to make an interface of this in the node editor. it seems so to me. this would allow the creation of materials at the level of the substance painter on the fly.
* @grimakaka * where did you read that they already implemented this? is it possible to use this feature without the UI?
I'm really surprised this hasn't been added yet. It's a realtime effect in the regular non-EEVEE viewport, working very fast even on high-poly geometry.
Is there anything preventing it from working with EEVEE as well? Ideally as a node, but worst case just as a fullscreen effect.
* @captain_solo * Unfortunately this will never be added. It seems that the developers do not read this site.
* @grimakaka * then by all means, pull down the source and HELP. donate money to the dev fund and HELP. go out and find people who can write code and encourage them to HELP. There are limited developers and they have their plates full. no amount of whining on the internet is going to change that fact and it just makes you look like a child stomping your feet because you can't have any candy.
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What about the Geometry node Pointiness output? To me this is the same than cavity but correct me if I'm wrong.
* @arthurblaquart * it's not the same thing. pointness only slightly resembles cavity. plus it has no settings.
* @arthurblaquart * geometry node also requires raytracing, which means it does not work with eevee
* @arthurblaquart *
Doesn't work in EEVEE. We really need a realtime solution for materials.
* @arthurblaquart * Pointiness requires hi-res geometry to show good cavity result. In the viewport cavity you can see it on any geometry and has more parameters to adjust .
One of the features I want the most at the moment.
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Yessssss!
Still no updates :/ It would be soooo useful!