Porting Jiggle Armature Addon to 2.8
Do you like bouncy things? then you'll like this:
Porting the jiggle addon (Copyright (c) 2017 Simón Flores ( github.com/cheece ) to 2.8 or include it as a constraint. For a long time I've been searching for a way to make simple seconsary animation autmatically. Finally I found the great addon "Jiggle Armature" by Simón Flores wich does exactly that, you can check one or several bones to become "jiggly" so they bounce automatically as if they are made of rubber, springs or flesh, making them bouncy without having to animate them or calculate simulations. A very handy feature for characters with anntenae, tails, jiggly parts, tentacles, branches, etc. I think this addon should be ported to 2.8 or even better, make it into a constraint if that's even possible.
you can download and try it: raw.githubusercontent.com/cheece/JiggleArmature/master/JiggleArmature.py
to enable jiggle physics first enable "jiggle scene" in the scene properties and then enable jiggle bone on the bones
8 Comments
I have used it and abused it. Must be ported to 2.8. Period.
I think this would go great with the new interactive mode that will be in Blender.
yeah the addon sort of works not great, but has the general idea. but yeah if it would become a constrain like iK, that you can also tell to affect one bone or a chain would be totally great
This should be integrated into blender bones - or similar physics options imo. Anyway: nice add-on <3
in case nobody noticed it got updated to 2.80
github.com/cheece/JiggleArmature/tree/blender-2.8
I'd even go so far as to wanting to see a jiggly bone or spring bone physics addon as a default Blender package.
Just wondering if it's already working on 2.8 ?
Yes, secondary movement for a character might be a real nightmare if it has jiggly parts, and a simulation solution for that task shouldn't be the only option