Geometrynodes: Input nodes for all data (Image, Texture, Object, Collection)
Suggestion for adding input nodes for all kind of data in geometrynodes. Specifically, an input for Images, Textures, Objects and Collections.
While yes, we have an "Object info", "Collection info" and soon an "Image info" node, they require an input, that can currently only be defined for each separately or via the input panel on the GN-modifier.
The nodes suggested are supposed to work more like the "Material" node, in that they output a single Object, Collection, Texture or Image that then can be plugged into the fitting info node.
Example use case:
Two custom node groups for camera culling and occlusion culling that take the same camera object as input. It would be nice if we could use an "object" node to select the camera once and connect it to the two nodegroups, so it has to be changed only once if the camera changes, instead for each separately
3 Comments
This can be marked as done!
Okay, Image input there, Material input too, object and collection inputs is last?)
Just did a request about this today! Admittedly I didn't check if there were already proposals about it, marked it as duplicate of yours.