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  • Published 7 Jul 2022

"Camera Raw" color node for Compositing

Would be really cool for compositing to have a principled node for raw photo like color adjustments, which are typical in photo editors, like adobe lightroom and others.

Controls like:

  1. Temperature,
  2. Tint,
  3. Exposure,
  4. Contrast,
  5. Highlights,
  6. Whites,
  7. Blacks,
  8. Shadows,
  9. Texture,
  10. Clarity,
  11. Dehaze,
  12. Vibrance,
  13. Saturation,

As a bonus there could be more nodes, filters which are specifically designed to fake a physical camera look: Camera film grain, Vignette. Perhaps a "Sharpen" node too.

Yeah, you can do that with clever complex node setups, but dedicated nodes would be more straightforward.

Such functionality would greatly improve blenders usability when compositing 3D objects onto real photos. Would also improve the workflow for those who are used to these controls, because they do photography.

I tend to bring Blender renders into photoshop, and use the "Camera raw" filter there to get my final colors, and look, right, because it's a lot more convenient than doing that in the blender compositor.

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Development Status: Open

Upvote 14 Downvote 0
FreeMind
7 Jul 2022

2 Comments

yousufchauhdry

This feature's much needed! I hope that the developers add it in the future when updating/adding the nodes in the compositor!

1
thinsoldier

There are lots of compositing addons with massive node groups that contain tons of controls. Perhaps someone has already made this.