Better snapping in node editor
In addition to snapping to grid, blender already have snapping to the borders of other nodes:
It can be found here:
.
The suggestion is to redo it.
The list of tasks is short:
- Define proximity to span line not for the cursor, but for the borders of the dragged node.
- Snapping should work not only for top-top, left-left. It should attract any parallel lines.
- This should be able to work for multiple nodes being moved individually.
- The lines must be the same to snap to the center of the node.
- Snapping must be for both node bounds and for sockets.
- Customizable padding from node borders
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