Bring back 4.1 materials
With the new material tab layout, it has been increasingly difficult to manage transparency, toon outline and other effects that where much easier to achieve back when the different transparency blend options along with the back face culling options where easily accessible in the materials tab. Please bring this back or make an option in addition to the new raytracing features that came with the new material layout as those are useful too, just missing these transparency options from the old Eevee engine.
2 Comments
Not Op, but:
developer.blender.org/docs/release_notes/4.2/eevee_migration/
blender.community/c/rightclickselect/B8AN/ .
Because of these we've had to sit out 4.2 (the first release we ever skipped), and the lack of compatibility of 4.1 materials means we can't even do a gradual migration.
I do understand Blender's aversion to backward compatibility, but burning the EEVEE legacy bridges before EEVEE NEXT is finished is too much. Compatibility with 4.1 materials would be a big help.
Can't comment on the 4.2 NPR. Will leave that to OP.
Could you please describe the process before and after 4.1? That'd make it easier to spot where exactly is the issue.
And potentially even give it a specific section for NPR effects.