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Better support and performance for image sequence textures.

A feature which was somehow forgotten ?

image sequences, gifs and videos as texture input. Jus5 one highres sequence in a shader will slow down the eevee viewporty dramatically, almost an usuable feature.

  • maybe a caching function could work but texture streaming seems to have a problem in general. I tried many different codecs and image formats but eevvee just tanks in animation playback.

I would expect to easily play 10 or 20 image sequences or animated textures without it breaking a sweat.

...

Then theres other stuff missing imo:

  • automatic setup and good tools for texture atlas (game fx textures and also udim) animation.

  • import and playback of animated gifs

  • image texture painting support for image sequences - in fact any version of blender just crashes when you attempt to paint on a image sequence :(

with that fixed, it could already be the better alternative for 2d animation compared to grease pencil for many people .. with interoperability into most graphics programs and better rendering support in eevee and of course easier and more precise.

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Development Status: Open

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alexmehler
26 Jun 2024

1 Comment

pablovazquez

"Make it fast" is not really an idea proposal. Who wouldn't want that?

Individual ideas/proposals should be submitted separatedly so the community can vote.

image texture painting support for image sequences - in fact any version of blender just crashes when you attempt to paint on a image sequence :(

Any crashes should be reported as bugs. Within Blender go to the Help menu, Report a Bug.

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