bake textures data in one click ( BAKE NODE )
I was thinking about a new baking buttons in BSDF nodes or a new node in shader editor to bake texture by clicking one button .
I am not sure where we put this node . if we put bake node before BSDF node we need to bake texture for every value ( color, metallic, roughness, normal, displacement, ect) which mighty kill the purpose of idea.
If we put bake button on BSDF it self we just need to click once to bake textures. initially it sound good but now days people use multiple bsdf node for make procedural in blender which mean they have to click bake button for every BSDF node when again kill the purpose. (....Baking texture for single BSDF don'tmake sense....)
last option is to add that node after all BSDF or before main bsdf node.
right now i am only thing about baking textures.
3 Comments
yeah this will be awesome but the problem is this will increase the complicacy of the calculations that blender has to do. I mean since each scene is a different, so there is a need to tell blender what to bake otherwise there will be a lot of errors and the system will not be as effecient as it is now...but of course there can be something that can reduce manual labour
shader graph of material is bad place to put baking options
i think new BAKE NODE make more sense because of more baking features and options