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  • Published 31 Mar 2020

Node functionality proposals

(Respect of developers to hello!) I want to ask some question.Whether it achieve the goal of the camera to a specified object rendering results directly in 2D display another specified object. in the scene on the texture and render the whole scene animation when the specified object texture can be taken synchronous movement of the object, similar to the U3D Render Texture?I failed all the time when the node is configured.So I just want to know what method can achieve a similar effect.If the operation cannot be implemented temporarily,hopefully you’ll be able to develop node functionality like this in parallel.

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Development Status: Open

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Kochiya
31 Mar 2020

2 Comments

zhixson.xbdi

You're proposal was a little difficult to follow, but from what I understand you want a "render to texture," option correct? So that you can use the rendered image as a texture input to another object? This might be possible, but I don't think it would be on the TODO list anytime soon.

In real-time things like games, it's easy to justify needing this functionality, however in offline rendering it's easy enough to just render it out from the first camera, plug in the result as the texture, and then render your main camera.

There are easy ways you can automate this process using python that would probably require less than 5 lines of code.

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Kochiya Author

* @Zach Hixson * Thanks for your reply!I will try it with code.

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